feat(behaviors): Add behavior metadata information.

* For upcoming ZMK studio work, make a set of rich metadata available
  to provide a friendly name for a behavior, and allow super flexible
  descriptions of the parameters the behaviors take.
* Add ability to validate a zmk_behavior_binding against
  the behavior metadata available.
This commit is contained in:
Peter Johanson
2024-03-27 12:27:49 -07:00
committed by Pete Johanson
parent 7cdf1e42ea
commit 03099b04b6
42 changed files with 965 additions and 14 deletions

View File

@@ -34,9 +34,34 @@ static int tog_keymap_binding_released(struct zmk_behavior_binding *binding,
return ZMK_BEHAVIOR_OPAQUE;
}
#if IS_ENABLED(CONFIG_ZMK_BEHAVIOR_METADATA)
static const struct behavior_parameter_value_metadata param_values[] = {
{
.display_name = "Layer",
.type = BEHAVIOR_PARAMETER_VALUE_TYPE_STANDARD,
.standard = BEHAVIOR_PARAMETER_STANDARD_DOMAIN_LAYER_INDEX,
},
};
static const struct behavior_parameter_metadata_set param_metadata_set[] = {{
.param1_values = param_values,
.param1_values_len = ARRAY_SIZE(param_values),
}};
static const struct behavior_parameter_metadata metadata = {
.sets_len = ARRAY_SIZE(param_metadata_set),
.sets = param_metadata_set,
};
#endif
static const struct behavior_driver_api behavior_tog_driver_api = {
.binding_pressed = tog_keymap_binding_pressed,
.binding_released = tog_keymap_binding_released,
#if IS_ENABLED(CONFIG_ZMK_BEHAVIOR_METADATA)
.parameter_metadata = &metadata,
#endif // IS_ENABLED(CONFIG_ZMK_BEHAVIOR_METADATA)
};
static const struct behavior_tog_config behavior_tog_config = {};