refactor(core): Move to stack allocated events.

* Move to local/stack allocated event API that doesn't require
  dynamic allocation/freeing.
* Disable heap, we no longer use alloc/free unless using LVGL.
* Tons of refactors all over to account for the new event approach.
This commit is contained in:
Peter Johanson
2023-03-23 08:56:02 +00:00
committed by Pete Johanson
parent 50e473276f
commit 33209dee1d
24 changed files with 172 additions and 147 deletions

View File

@@ -21,14 +21,14 @@ static int behavior_key_press_init(const struct device *dev) { return 0; };
static int on_keymap_binding_pressed(struct zmk_behavior_binding *binding,
struct zmk_behavior_binding_event event) {
LOG_DBG("position %d keycode 0x%02X", event.position, binding->param1);
return ZMK_EVENT_RAISE(
return raise_zmk_keycode_state_changed(
zmk_keycode_state_changed_from_encoded(binding->param1, true, event.timestamp));
}
static int on_keymap_binding_released(struct zmk_behavior_binding *binding,
struct zmk_behavior_binding_event event) {
LOG_DBG("position %d keycode 0x%02X", event.position, binding->param1);
return ZMK_EVENT_RAISE(
return raise_zmk_keycode_state_changed(
zmk_keycode_state_changed_from_encoded(binding->param1, false, event.timestamp));
}