refactor(core): Move to stack allocated events.

* Move to local/stack allocated event API that doesn't require
  dynamic allocation/freeing.
* Disable heap, we no longer use alloc/free unless using LVGL.
* Tons of refactors all over to account for the new event approach.
This commit is contained in:
Peter Johanson
2023-03-23 08:56:02 +00:00
committed by Pete Johanson
parent 50e473276f
commit 33209dee1d
24 changed files with 172 additions and 147 deletions

View File

@@ -47,7 +47,9 @@ struct active_combo {
// key_positions_pressed is filled with key_positions when the combo is pressed.
// The keys are removed from this array when they are released.
// Once this array is empty, the behavior is released.
const zmk_event_t *key_positions_pressed[CONFIG_ZMK_COMBO_MAX_KEYS_PER_COMBO];
uint32_t key_positions_pressed_count;
struct zmk_position_state_changed_event
key_positions_pressed[CONFIG_ZMK_COMBO_MAX_KEYS_PER_COMBO];
};
struct combo_candidate {
@@ -58,8 +60,9 @@ struct combo_candidate {
int64_t timeout_at;
};
uint32_t pressed_keys_count = 0;
// set of keys pressed
const zmk_event_t *pressed_keys[CONFIG_ZMK_COMBO_MAX_KEYS_PER_COMBO] = {NULL};
struct zmk_position_state_changed_event pressed_keys[CONFIG_ZMK_COMBO_MAX_KEYS_PER_COMBO] = {};
// the set of candidate combos based on the currently pressed_keys
struct combo_candidate candidates[CONFIG_ZMK_COMBO_MAX_COMBOS_PER_KEY];
// the last candidate that was completely pressed
@@ -210,12 +213,7 @@ static inline bool candidate_is_completely_pressed(struct combo_cfg *candidate)
// since events may have been reraised after clearing one or more slots at
// the start of pressed_keys (see: release_pressed_keys), we have to check
// that each key needed to trigger the combo was pressed, not just the last.
for (int i = 0; i < candidate->key_position_len; i++) {
if (pressed_keys[i] == NULL) {
return false;
}
}
return true;
return candidate->key_position_len == pressed_keys_count;
}
static int cleanup();
@@ -261,38 +259,33 @@ static int clear_candidates() {
return CONFIG_ZMK_COMBO_MAX_COMBOS_PER_KEY;
}
static int capture_pressed_key(const zmk_event_t *ev) {
for (int i = 0; i < CONFIG_ZMK_COMBO_MAX_KEYS_PER_COMBO; i++) {
if (pressed_keys[i] != NULL) {
continue;
}
pressed_keys[i] = ev;
return ZMK_EV_EVENT_CAPTURED;
static int capture_pressed_key(const struct zmk_position_state_changed *ev) {
if (pressed_keys_count == CONFIG_ZMK_COMBO_MAX_COMBOS_PER_KEY) {
return ZMK_EV_EVENT_BUBBLE;
}
return ZMK_EV_EVENT_BUBBLE;
pressed_keys[pressed_keys_count++] = copy_raised_zmk_position_state_changed(ev);
return ZMK_EV_EVENT_CAPTURED;
}
const struct zmk_listener zmk_listener_combo;
static int release_pressed_keys() {
for (int i = 0; i < CONFIG_ZMK_COMBO_MAX_KEYS_PER_COMBO; i++) {
const zmk_event_t *captured_event = pressed_keys[i];
if (pressed_keys[i] == NULL) {
return i;
}
pressed_keys[i] = NULL;
uint32_t count = pressed_keys_count;
pressed_keys_count = 0;
for (int i = 0; i < count; i++) {
struct zmk_position_state_changed_event ev = pressed_keys[i];
if (i == 0) {
LOG_DBG("combo: releasing position event %d",
as_zmk_position_state_changed(captured_event)->position);
ZMK_EVENT_RELEASE(captured_event)
LOG_DBG("combo: releasing position event %d", ev.data.position);
ZMK_EVENT_RELEASE(ev)
} else {
// reprocess events (see tests/combo/fully-overlapping-combos-3 for why this is needed)
LOG_DBG("combo: reraising position event %d",
as_zmk_position_state_changed(captured_event)->position);
ZMK_EVENT_RAISE(captured_event);
LOG_DBG("combo: reraising position event %d", ev.data.position);
ZMK_EVENT_RAISE(ev);
}
}
return CONFIG_ZMK_COMBO_MAX_KEYS_PER_COMBO;
return count;
}
static inline int press_combo_behavior(struct combo_cfg *combo, int32_t timestamp) {
@@ -316,19 +309,19 @@ static inline int release_combo_behavior(struct combo_cfg *combo, int32_t timest
}
static void move_pressed_keys_to_active_combo(struct active_combo *active_combo) {
int combo_length = active_combo->combo->key_position_len;
int combo_length = MIN(pressed_keys_count, active_combo->combo->key_position_len);
for (int i = 0; i < combo_length; i++) {
active_combo->key_positions_pressed[i] = pressed_keys[i];
pressed_keys[i] = NULL;
}
active_combo->key_positions_pressed_count = combo_length;
// move any other pressed keys up
for (int i = 0; i + combo_length < CONFIG_ZMK_COMBO_MAX_KEYS_PER_COMBO; i++) {
if (pressed_keys[i + combo_length] == NULL) {
return;
}
for (int i = 0; i + combo_length < pressed_keys_count; i++) {
pressed_keys[i] = pressed_keys[i + combo_length];
pressed_keys[i + combo_length] = NULL;
}
pressed_keys_count -= combo_length;
}
static struct active_combo *store_active_combo(struct combo_cfg *combo) {
@@ -353,8 +346,7 @@ static void activate_combo(struct combo_cfg *combo) {
return;
}
move_pressed_keys_to_active_combo(active_combo);
press_combo_behavior(
combo, as_zmk_position_state_changed(active_combo->key_positions_pressed[0])->timestamp);
press_combo_behavior(combo, active_combo->key_positions_pressed[0].data.timestamp);
}
static void deactivate_combo(int active_combo_index) {
@@ -373,22 +365,22 @@ static bool release_combo_key(int32_t position, int64_t timestamp) {
struct active_combo *active_combo = &active_combos[combo_idx];
bool key_released = false;
bool all_keys_pressed = true;
bool all_keys_pressed =
active_combo->key_positions_pressed_count == active_combo->combo->key_position_len;
bool all_keys_released = true;
for (int i = 0; i < active_combo->combo->key_position_len; i++) {
if (active_combo->key_positions_pressed[i] == NULL) {
all_keys_pressed = false;
} else if (as_zmk_position_state_changed(active_combo->key_positions_pressed[i])
->position != position) {
for (int i = 0; i < active_combo->key_positions_pressed_count; i++) {
if (key_released) {
active_combo->key_positions_pressed[i - 1] = active_combo->key_positions_pressed[i];
all_keys_released = false;
} else { // not null and position matches
ZMK_EVENT_FREE(active_combo->key_positions_pressed[i]);
active_combo->key_positions_pressed[i] = NULL;
} else if (active_combo->key_positions_pressed[i].data.position != position) {
all_keys_released = false;
} else { // position matches
key_released = true;
}
}
if (key_released) {
active_combo->key_positions_pressed_count--;
if ((active_combo->combo->slow_release && all_keys_released) ||
(!active_combo->combo->slow_release && all_keys_pressed)) {
release_combo_behavior(active_combo->combo, timestamp);
@@ -442,7 +434,7 @@ static int position_state_down(const zmk_event_t *ev, struct zmk_position_state_
struct combo_cfg *candidate_combo = candidates[0].combo;
LOG_DBG("combo: capturing position event %d", data->position);
int ret = capture_pressed_key(ev);
int ret = capture_pressed_key(data);
switch (num_candidates) {
case 0:
cleanup();
@@ -469,7 +461,9 @@ static int position_state_up(const zmk_event_t *ev, struct zmk_position_state_ch
if (released_keys > 1) {
// The second and further key down events are re-raised. To preserve
// correct order for e.g. hold-taps, reraise the key up event too.
ZMK_EVENT_RAISE(ev);
struct zmk_position_state_changed_event dupe_ev =
copy_raised_zmk_position_state_changed(data);
ZMK_EVENT_RAISE(dupe_ev);
return ZMK_EV_EVENT_CAPTURED;
}
return ZMK_EV_EVENT_BUBBLE;