forked from kofal.net/zmk
refactor(core): Move to stack allocated events.
* Move to local/stack allocated event API that doesn't require dynamic allocation/freeing. * Disable heap, we no longer use alloc/free unless using LVGL. * Tons of refactors all over to account for the new event approach.
This commit is contained in:
committed by
Pete Johanson
parent
50e473276f
commit
33209dee1d
@@ -76,6 +76,7 @@ static struct zmk_behavior_binding
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#endif /* ZMK_KEYMAP_HAS_SENSORS */
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static inline int set_layer_state(uint8_t layer, bool state) {
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int ret = 0;
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if (layer >= ZMK_KEYMAP_LAYERS_LEN) {
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return -EINVAL;
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}
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@@ -90,10 +91,13 @@ static inline int set_layer_state(uint8_t layer, bool state) {
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// Don't send state changes unless there was an actual change
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if (old_state != _zmk_keymap_layer_state) {
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LOG_DBG("layer_changed: layer %d state %d", layer, state);
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ZMK_EVENT_RAISE(create_layer_state_changed(layer, state));
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ret = raise_layer_state_changed(layer, state);
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if (ret < 0) {
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LOG_WRN("Failed to raise layer state changed (%d)", ret);
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}
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}
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return 0;
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return ret;
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}
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uint8_t zmk_keymap_layer_default(void) { return _zmk_keymap_layer_default; }
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