Initial refactor to have a shield/board have one default keymap.

* Start of work of focusing on out-of-tree user keymaps.

Add ZMK_CONFIG support.

* General external configuration supported via ZMK_CONFIG,
  which should point to a configuration directory.
* Priority order of overlay files to select.
  * ${SHIELD}_${BOARD}.overlay
  * ${SHIELD}.overlay
  * ${BOARD}.overlay
  * default.overlay
* Equivalent search order for .conf files for initial Kconfig
  values.
This commit is contained in:
Pete Johanson
2020-06-13 16:37:31 -04:00
parent 500232bb83
commit 583839afce
10 changed files with 147 additions and 105 deletions

View File

@@ -0,0 +1,9 @@
#include <dt-bindings/zmk/keys.h>
#define DEFAULT 0
#define RAISE 1
#define LOWER 2
#define CC_RAIS ZC_CSTM(RAISE)
#define CC_LOWR ZC_CSTM(LOWER)

View File

@@ -10,22 +10,22 @@ bool zmk_handle_key_user(struct zmk_key_event *key_event)
case CC_LOWR:
if (key_event->pressed)
{
zmk_keymap_layer_activate(1);
zmk_keymap_layer_activate(LOWER);
}
else
{
zmk_keymap_layer_deactivate(1);
zmk_keymap_layer_deactivate(LOWER);
}
return false;
case CC_RAIS:
if (key_event->pressed)
{
zmk_keymap_layer_activate(2);
zmk_keymap_layer_activate(RAISE);
}
else
{
zmk_keymap_layer_deactivate(2);
zmk_keymap_layer_deactivate(RAISE);
}
return false;
}

View File

@@ -1,5 +0,0 @@
#include <dt-bindings/zmk/keys.h>
#define CC_RAIS ZC_CSTM(1)
#define CC_LOWR ZC_CSTM(2)