Kyria left/right overlays, matrix transform fixes

* Refactor Kyria into separate left/right "revisions"
  of the Kyria shield, and include central
  kyria.dtsi file with common definition.
* Fixes for keymaps to work fully with matrix
  transforms that override effective rows/columns.
* Add ability for matrix transform to do row/col
  offsets, which is needed for split keyboards.
This commit is contained in:
Pete Johanson
2020-06-27 00:16:15 -04:00
parent f84a41de3e
commit 5ffd95694f
11 changed files with 98 additions and 72 deletions

View File

@@ -26,7 +26,7 @@ static u8_t zmk_keymap_layer_default = 0;
#define TRANSFORMED_LAYER(idx) \
{ UTIL_LISTIFY(DT_PROP_LEN(DT_PHANDLE_BY_IDX(ZMK_KEYMAP_NODE, layers, idx), bindings), _TRANSFORM_ENTRY, idx) }
static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_MATRIX_ROWS * ZMK_MATRIX_COLS] = {
static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_LEN] = {
#if DT_PROP_HAS_IDX(ZMK_KEYMAP_NODE, layers, 0)
TRANSFORMED_LAYER(0),
#endif