forked from kofal.net/zmk
Kyria left/right overlays, matrix transform fixes
* Refactor Kyria into separate left/right "revisions" of the Kyria shield, and include central kyria.dtsi file with common definition. * Fixes for keymaps to work fully with matrix transforms that override effective rows/columns. * Add ability for matrix transform to do row/col offsets, which is needed for split keyboards.
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@@ -4,11 +4,7 @@
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#include <zmk/matrix.h>
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#include <dt-bindings/zmk/matrix-transform.h>
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#define HAS_TRANSFORM DT_HAS_CHOSEN(zmk_matrix_transform)
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#if HAS_TRANSFORM
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#define ZMK_KEYMAP_TRANSFORM_NODE DT_CHOSEN(zmk_matrix_transform)
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#define ZMK_KEYMAP_LEN DT_PROP_LEN(ZMK_KEYMAP_TRANSFORM_NODE, map)
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#ifdef ZMK_KEYMAP_TRANSFORM_NODE
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#define _TRANSFORM_ENTRY(i, _) \
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[(KT_ROW(DT_PROP_BY_IDX(ZMK_KEYMAP_TRANSFORM_NODE, map, i)) * ZMK_MATRIX_COLS) + KT_COL(DT_PROP_BY_IDX(ZMK_KEYMAP_TRANSFORM_NODE, map, i))] = i,
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@@ -20,11 +16,21 @@ static u32_t transform[] =
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u32_t zmk_matrix_transform_row_column_to_position(u32_t row, u32_t column)
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{
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u32_t matrix_index = (row * ZMK_MATRIX_COLS) + column;
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u32_t matrix_index;
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#if HAS_TRANSFORM
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#if DT_NODE_HAS_PROP(ZMK_KEYMAP_TRANSFORM_NODE, col_offset)
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column += DT_PROP(ZMK_KEYMAP_TRANSFORM_NODE, col_offset);
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#endif
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#if DT_NODE_HAS_PROP(ZMK_KEYMAP_TRANSFORM_NODE, row_offset)
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row += DT_PROP(ZMK_KEYMAP_TRANSFORM_NODE, row_offset);
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#endif
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matrix_index = (row * ZMK_MATRIX_COLS) + column;
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#ifdef ZMK_KEYMAP_TRANSFORM_NODE
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return transform[matrix_index];
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#else
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return matrix_index;
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#endif /* HAS_TRANSFORM */
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#endif /* ZMK_KEYMAP_TRANSFORM_NODE */
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};
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