Initial event manager work, and two first events.

* Add initial event manager implementation,
  roughly mimicking Nordic's API.
* Add `position_state_changed` and
  `keycode_state_changed` events.
* Hook up HID and keymap to new events
  instead of using behaviour global event
  crazy.
This commit is contained in:
Pete Johanson
2020-06-30 00:31:09 -04:00
parent 22238d24de
commit 9a991bf019
19 changed files with 249 additions and 112 deletions

View File

@@ -12,7 +12,8 @@
LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
#include <zmk/matrix_transform.h>
#include <zmk/events.h>
#include <zmk/event-manager.h>
#include <zmk/events/position-state-changed.h>
#define ZMK_KSCAN_EVENT_STATE_PRESSED 0
#define ZMK_KSCAN_EVENT_STATE_RELEASED 1
@@ -50,12 +51,12 @@ void zmk_kscan_process_msgq(struct k_work *item)
{
bool pressed = (ev.state == ZMK_KSCAN_EVENT_STATE_PRESSED);
u32_t position = zmk_matrix_transform_row_column_to_position(ev.row, ev.column);
struct position_state_changed *pos_ev;
LOG_DBG("Row: %d, col: %d, position: %d, pressed: %s\n", ev.row, ev.column, position, (pressed ? "true" : "false"));
if (pressed) {
zmk_events_position_pressed(position);
} else {
zmk_events_position_released(position);
}
pos_ev = new_position_state_changed();
pos_ev->state = pressed;
pos_ev->position = position;
ZMK_EVENT_RAISE(pos_ev);
}
}