forked from kofal.net/zmk
feat(docs): Improve the layers-related documentation (#2390)
Fixes #1284
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@@ -4,7 +4,6 @@ sidebar_label: Keymaps
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---
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import KeymapExample from "../keymap-example.md";
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import KeymapExampleFile from "../keymap-example-file.md";
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ZMK uses a declarative approach to keymaps instead of using C code for all keymap configuration.
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Right now, ZMK uses the devicetree syntax to declare those keymaps; future work is envisioned for
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@@ -38,21 +37,24 @@ For the full set of possible behaviors, see the [overview page for behaviors](..
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## Layers
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Like many mechanical keyboard firmwares, ZMK keymaps are composed of a collection of layers, with a
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minimum of at least one layer that is the default, usually near the bottom of the "stack". Each layer
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minimum of at least one layer that is the default, usually near the bottom of the "layer stack". Each layer
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in ZMK contains a set of bindings that bind a certain behavior to a certain key position in that layer.
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|  |
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| :---------------------------------------------------------------------------------------------------------------------------------------------------------------------------: |
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| _A simplified diagram showing three layers. The layout of each layer is the same (they all contain four keys), but the behavior bindings within each layer can be different._ |
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In addition to the base default layer (which can be changed), certain bound behaviors may also
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enable/disable additional layers "on top" of the default layer.
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All layers are assigned and referred to by a natural number, with the base layer being layer `0`. It is common to [use the C preprocessor to "name" layers](../behaviors/layers.md#defines-to-refer-to-layers), making them more legible.
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When a key location is pressed/released, the stack of all active layers from "top to bottom" is used,
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and the event is sent to the behavior bound at that position in each layer, for it to perform whatever
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actions it wants to in reaction to the event. Those behaviors can choose to "handle" the event, and stop
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it from being passed to any lower layers, or may choose to "pass it along", and let the next layer
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in the stack _also_ get the event.
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The default layer (the base layer with index 0) is always enabled. Certain bound behaviors may enable/disable additional layers.
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When a key location is pressed/released, the _highest-valued currently active_ layer is used. The press/release event is sent to the behavior bound at that position in said layer, for it to perform whatever actions it wants to in reaction to the event. The behavior can choose to "consume" the event, or "pass it along" and let the next highest-valued active layer _also_ get the event (whose behavior may continue "passing it along").
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Note that the _activation_ order isn't relevant for determining the priority of active layers, it is determined _only_ by the definition order.
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:::tip
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If you wish to use multiple base layers (with a [toggle](../behaviors/layers.md#toggle-layer)), e.g. one for QWERTY and another for Colemak layouts, you will want these layers to have the lowest value possible. In other words, one should be layer `0`, and the other should be layer `1`. This allows other momentary layers activated on top of them to work with both.
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:::
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## Behavior Bindings
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@@ -121,18 +123,49 @@ Nested under the devicetree root, is the keymap node. The node _name_ itself is
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### Layers
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Each layer of your keymap will be nested under the keymap node. Here is a sample
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that defines just one layer for this keymap:
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Each layer of your keymap will be nested under the keymap node. Here is an example of a layer in a 6-key macropad.
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<KeymapExample />
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```dts
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keymap {
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compatible = "zmk,keymap";
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default_layer { // Layer 0
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// ----------------------------------------------
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// | Z | M | K |
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// | A | B | C |
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bindings = <
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&kp Z &kp M &kp K
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&kp A &kp B &kp C
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>;
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};
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};
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```
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Each layer should have:
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1. A `bindings` property this will be a list of [behavior bindings](../behaviors/index.mdx), one for each key position for the keyboard.
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1. (Optional) A `sensor-bindings` property that will be a list of behavior bindings for each sensor on the keyboard. (Currently, only encoders are supported as sensor hardware, but in the future devices like trackpoints would be supported the same way)
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### Multiple Layers
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Layers are numbered in the order that they appear in keymap node - the first layer is `0`, the second layer is `1`, etc.
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Here is an example of a trio of layers for a simple 6-key macropad:
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<KeymapExample />
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:::note
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Even if layer `1` was to be activated after `2`, layer `2` would still have priority as it is higher valued. Behaviors such as [To Layer (`&to`)](../behaviors/layers.md#to-layer) can be used to enable one layer _and disable all other non-default layers_, though.
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:::
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### Complete Example
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Putting this all together, a complete [`kyria.keymap`](https://github.com/zmkfirmware/zmk/blob/main/app/boards/shields/kyria/kyria.keymap) looks like:
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Some examples of complete keymaps for a keyboard are:
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<KeymapExampleFile />
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- [`corne.keymap`](https://github.com/zmkfirmware/zmk/blob/main/app/boards/shields/corne/corne.keymap)
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- [`kyria.keymap`](https://github.com/zmkfirmware/zmk/blob/main/app/boards/shields/kyria/kyria.keymap)
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- [`lily58.keymap`](https://github.com/zmkfirmware/zmk/blob/main/app/boards/shields/lily58/lily58.keymap)
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:::tip
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Every keyboard comes with a "default keymap". For additional examples, the [ZMK tree's `app/boards` folder](https://github.com/zmkfirmware/zmk/blob/main/app/boards) can be browsed.
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:::
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