forked from kofal.net/zmk
fix(behaviors): make tap dances work on a combo
* Tap dance event handler goes after combos * Add test
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2
app/tests/tap-dance/6-combo-tap2/events.patterns
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2
app/tests/tap-dance/6-combo-tap2/events.patterns
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s/.*hid_listener_keycode/kp/p
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s/.*on_tap_dance_binding/td_binding/p
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7
app/tests/tap-dance/6-combo-tap2/keycode_events.snapshot
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app/tests/tap-dance/6-combo-tap2/keycode_events.snapshot
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td_binding_pressed: 4 created new tap dance
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td_binding_pressed: 4 tap dance pressed
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td_binding_released: 4 tap dance keybind released
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td_binding_pressed: 4 tap dance pressed
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td_binding_released: 4 tap dance keybind released
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kp_pressed: usage_page 0x07 keycode 0x1F implicit_mods 0x00 explicit_mods 0x00
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kp_released: usage_page 0x07 keycode 0x1F implicit_mods 0x00 explicit_mods 0x00
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17
app/tests/tap-dance/6-combo-tap2/native_posix_64.keymap
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app/tests/tap-dance/6-combo-tap2/native_posix_64.keymap
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#include <dt-bindings/zmk/keys.h>
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#include <behaviors.dtsi>
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#include <dt-bindings/zmk/kscan_mock.h>
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#include "../behavior_keymap.dtsi"
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&kscan {
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events = <
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ZMK_MOCK_PRESS(0,0,10)
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ZMK_MOCK_PRESS(0,1,10)
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ZMK_MOCK_RELEASE(0,0,10)
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ZMK_MOCK_RELEASE(0,1,10)
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ZMK_MOCK_PRESS(0,0,10)
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ZMK_MOCK_PRESS(0,1,10)
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ZMK_MOCK_RELEASE(0,0,10)
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ZMK_MOCK_RELEASE(0,1,200)
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>;
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};
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