fix(behaviors): Fix bug in nested sticky keys

If multiple sticky keys with quick release were nested, only the first one
was properly released. This fix makes sure all of them are released properly.

Fixes https://github.com/zmkfirmware/zmk/issues/1149
This commit is contained in:
okke
2022-02-27 14:11:36 +01:00
committed by Pete Johanson
parent 459972fddd
commit ad5a12a7bc
4 changed files with 85 additions and 3 deletions

View File

@@ -0,0 +1 @@
s/.*hid_listener_keycode_//p

View File

@@ -0,0 +1,8 @@
pressed: usage_page 0x07 keycode 0x1e implicit_mods 0x00 explicit_mods 0x00
released: usage_page 0x07 keycode 0x1e implicit_mods 0x00 explicit_mods 0x00
pressed: usage_page 0x07 keycode 0x04 implicit_mods 0x00 explicit_mods 0x00
released: usage_page 0x07 keycode 0x04 implicit_mods 0x00 explicit_mods 0x00
pressed: usage_page 0x07 keycode 0x1e implicit_mods 0x00 explicit_mods 0x00
released: usage_page 0x07 keycode 0x1e implicit_mods 0x00 explicit_mods 0x00
pressed: usage_page 0x07 keycode 0x04 implicit_mods 0x00 explicit_mods 0x00
released: usage_page 0x07 keycode 0x04 implicit_mods 0x00 explicit_mods 0x00

View File

@@ -0,0 +1,65 @@
#include <dt-bindings/zmk/keys.h>
#include <behaviors.dtsi>
#include <dt-bindings/zmk/kscan-mock.h>
/*
sticky layers should quick-release.
Thus, the second keypress should be on the default layer, not on the lower_layer.
*/
/ {
keymap {
compatible = "zmk,keymap";
label ="Default keymap";
default_layer {
bindings = <
&sl 1 &kp A
&none &none>;
};
layer_1 {
bindings = <
&sl 2 &none
&none &none>;
};
layer_2 {
bindings = <
&none &kp NUM_1
&none &none>;
};
};
};
&kscan {
events = <
/* press sl 1 */
ZMK_MOCK_PRESS(0,0,10)
ZMK_MOCK_RELEASE(0,0,10)
/* press sl 2 */
ZMK_MOCK_PRESS(0,0,10)
ZMK_MOCK_RELEASE(0,0,10)
/* press 1 */
ZMK_MOCK_PRESS(0,1,10)
ZMK_MOCK_RELEASE(0,1,10)
/* press A */
ZMK_MOCK_PRESS(0,1,10)
ZMK_MOCK_RELEASE(0,1,10)
/* repeat test to check if cleanup is done correctly */
/* press sl 1 */
ZMK_MOCK_PRESS(0,0,10)
ZMK_MOCK_RELEASE(0,0,10)
/* press sl 2 */
ZMK_MOCK_PRESS(0,0,10)
ZMK_MOCK_RELEASE(0,0,10)
/* press 1 */
ZMK_MOCK_PRESS(0,1,10)
ZMK_MOCK_RELEASE(0,1,10)
/* press A */
ZMK_MOCK_PRESS(0,1,10)
ZMK_MOCK_RELEASE(0,1,10)
>;
};