Some initial work on behavior bindings for keymaps

This commit is contained in:
Pete Johanson
2020-06-19 15:32:33 -04:00
parent 865f41a46d
commit c23d752917
19 changed files with 370 additions and 64 deletions

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/*
* Copyright (c) 2020 Peter Johanson <peter@peterjohanson.com>
*
* SPDX-License-Identifier: MIT
*/
#define DT_DRV_COMPAT zmk_behavior_key_press
#include <device.h>
#include <drivers/behavior.h>
#include <logging/log.h>
LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
struct behavior_key_press_config { };
struct behavior_key_press_data { };
static int behavior_key_press_init(struct device *dev)
{
return 0;
};
// They keycode is passed by the "keymap" based on the parameter created as part of the assignment.
// Other drivers instead might activate a layer, update the consumer page state, or update the RGB state, etc.
// Returns:
// * > 0 - indicate successful processing, and halt further handling,
// * 0 - Indicate successful processing, and continue propagation.
// * < 0 - Indicate error processing, report and halt further propagation.
static int on_position_pressed(struct device *dev, u32_t keycode, u32_t _)
{
// Invoking this triggers a *new* event, that can be linked to other behaviours.
//return zmk_key_state_press(u32_t keycode);
return 0;
}
// They keycode is passed by the "keymap" based on the parameter created as part of the assignment.
static int on_position_released(struct device *dev, u32_t keycode, u32_t _)
{
// Invoking this triggers a *new* event, that can will be handled by other behaviors
// This is the "command" piece. Which could be better/richer, but captures essence here.
// return zmk_key_state_release(u32_t keycode);
return 0;
}
static const struct behavior_driver_api behavior_key_press_driver_api = {
// These callbacks are all optional, and define which kinds of events the behavior can handle.
// They can reference local functions defined here, or shared event handlers.
.position_pressed = on_position_pressed,
.position_released = on_position_released
// Other optional callbacks a behavior can implement
// .on_mouse_moved
// .on_sensor_data - Any behaviour that wants to be linked to a censor can implement this behavior
};
static const struct behavior_key_press_config behavior_key_press_config = {};
static struct behavior_key_press_data behavior_key_press_data;
DEVICE_AND_API_INIT(behavior_key_press, DT_INST_LABEL(0), behavior_key_press_init,
&behavior_key_press_data,
&behavior_key_press_config,
APPLICATION, CONFIG_KERNEL_INIT_PRIORITY_DEFAULT,
&behavior_key_press_driver_api);

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/*
* Copyright (c) 2020 Peter Johanson <peter@peterjohanson.com>
*
* SPDX-License-Identifier: MIT
*/
#define DT_DRV_COMPAT zmk_behavior_reset
#include <device.h>
#include <power/reboot.h>
#include <drivers/behavior.h>
#include <logging/log.h>
LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
struct behavior_reset_config { };
struct behavior_reset_data { };
static int behavior_reset_init(struct device *dev)
{
return 0;
};
static int on_position_pressed(struct device *dev, u32_t _param1, u32_t _param2)
{
// TODO: Correct magic code for going into DFU?
// See https://github.com/adafruit/Adafruit_nRF52_Bootloader/blob/d6b28e66053eea467166f44875e3c7ec741cb471/src/main.c#L107
sys_reboot(0);
return 0;
}
static int on_position_released(struct device *dev, u32_t _param1, u32_t _param2)
{
return 0;
}
static const struct behavior_driver_api behavior_reset_driver_api = {
.position_pressed = on_position_pressed,
.position_released = on_position_released
};
static const struct behavior_reset_config behavior_reset_config = {};
static struct behavior_reset_data behavior_reset_data;
DEVICE_AND_API_INIT(behavior_reset, DT_INST_LABEL(0), behavior_reset_init,
&behavior_reset_data,
&behavior_reset_config,
APPLICATION, CONFIG_KERNEL_INIT_PRIORITY_DEFAULT,
&behavior_reset_driver_api);