forked from kofal.net/zmk
Some initial work on behavior bindings for keymaps
This commit is contained in:
66
app/src/behaviors/behavior_key_press.c
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66
app/src/behaviors/behavior_key_press.c
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/*
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* Copyright (c) 2020 Peter Johanson <peter@peterjohanson.com>
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*
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* SPDX-License-Identifier: MIT
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*/
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#define DT_DRV_COMPAT zmk_behavior_key_press
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#include <device.h>
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#include <drivers/behavior.h>
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#include <logging/log.h>
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LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
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struct behavior_key_press_config { };
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struct behavior_key_press_data { };
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static int behavior_key_press_init(struct device *dev)
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{
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return 0;
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};
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// They keycode is passed by the "keymap" based on the parameter created as part of the assignment.
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// Other drivers instead might activate a layer, update the consumer page state, or update the RGB state, etc.
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// Returns:
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// * > 0 - indicate successful processing, and halt further handling,
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// * 0 - Indicate successful processing, and continue propagation.
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// * < 0 - Indicate error processing, report and halt further propagation.
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static int on_position_pressed(struct device *dev, u32_t keycode, u32_t _)
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{
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// Invoking this triggers a *new* event, that can be linked to other behaviours.
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//return zmk_key_state_press(u32_t keycode);
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return 0;
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}
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// They keycode is passed by the "keymap" based on the parameter created as part of the assignment.
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static int on_position_released(struct device *dev, u32_t keycode, u32_t _)
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{
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// Invoking this triggers a *new* event, that can will be handled by other behaviors
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// This is the "command" piece. Which could be better/richer, but captures essence here.
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// return zmk_key_state_release(u32_t keycode);
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return 0;
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}
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static const struct behavior_driver_api behavior_key_press_driver_api = {
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// These callbacks are all optional, and define which kinds of events the behavior can handle.
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// They can reference local functions defined here, or shared event handlers.
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.position_pressed = on_position_pressed,
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.position_released = on_position_released
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// Other optional callbacks a behavior can implement
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// .on_mouse_moved
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// .on_sensor_data - Any behaviour that wants to be linked to a censor can implement this behavior
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};
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static const struct behavior_key_press_config behavior_key_press_config = {};
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static struct behavior_key_press_data behavior_key_press_data;
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DEVICE_AND_API_INIT(behavior_key_press, DT_INST_LABEL(0), behavior_key_press_init,
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&behavior_key_press_data,
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&behavior_key_press_config,
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APPLICATION, CONFIG_KERNEL_INIT_PRIORITY_DEFAULT,
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&behavior_key_press_driver_api);
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51
app/src/behaviors/behavior_reset.c
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51
app/src/behaviors/behavior_reset.c
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/*
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* Copyright (c) 2020 Peter Johanson <peter@peterjohanson.com>
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*
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* SPDX-License-Identifier: MIT
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*/
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#define DT_DRV_COMPAT zmk_behavior_reset
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#include <device.h>
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#include <power/reboot.h>
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#include <drivers/behavior.h>
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#include <logging/log.h>
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LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
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struct behavior_reset_config { };
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struct behavior_reset_data { };
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static int behavior_reset_init(struct device *dev)
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{
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return 0;
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};
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static int on_position_pressed(struct device *dev, u32_t _param1, u32_t _param2)
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{
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// TODO: Correct magic code for going into DFU?
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// See https://github.com/adafruit/Adafruit_nRF52_Bootloader/blob/d6b28e66053eea467166f44875e3c7ec741cb471/src/main.c#L107
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sys_reboot(0);
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return 0;
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}
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static int on_position_released(struct device *dev, u32_t _param1, u32_t _param2)
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{
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return 0;
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}
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static const struct behavior_driver_api behavior_reset_driver_api = {
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.position_pressed = on_position_pressed,
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.position_released = on_position_released
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};
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static const struct behavior_reset_config behavior_reset_config = {};
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static struct behavior_reset_data behavior_reset_data;
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DEVICE_AND_API_INIT(behavior_reset, DT_INST_LABEL(0), behavior_reset_init,
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&behavior_reset_data,
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&behavior_reset_config,
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APPLICATION, CONFIG_KERNEL_INIT_PRIORITY_DEFAULT,
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&behavior_reset_driver_api);
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