feat: Add keyboard physical layout system.

* Add bindings to allow creating multiple physical layouts that specify
  their key's physical attributes, and the matching matrix transform
  and dependant kscan to use.
* Synthesize a basic physical layout if none specified, for backwards
  compatibility.
* Update matrix transform API to explicitly pass in the selected transform
  to the API instead of using a fixed chosen transform.
* Move kscan subscription and handling into the physical layout code, so
  that selecting a different physical layout at runtime can also use the
  correct kscan instance.
* Add `physical_layouts.dtsi` file to include so you can use the
  pre-configured `&key_physical_attrs` for adding you layout keys.
This commit is contained in:
Peter Johanson
2024-04-24 18:14:02 -07:00
committed by Pete Johanson
parent 80173f8ea3
commit c5cca5b34f
13 changed files with 604 additions and 141 deletions

View File

@@ -0,0 +1,23 @@
#
# Copyright (c) 2024 The ZMK Contributors
#
# SPDX-License-Identifier: MIT
description: |
Describes how to correlate equivalent keys between layouts that don't have the exact same X,Y location.
compatible: "zmk,physical-layout-position-map"
properties:
complete:
type: boolean
description: If the mapping complete describes the key mapping, and no position based mapping should be used.
child-binding:
properties:
physical-layout:
type: phandle
description: The physical layout that corresponds to this mapping entry.
positions:
type: array
description: Array of key positions that match the same array entry in the other sibling nodes.