forked from kofal.net/zmk
feat: Add keyboard physical layout system.
* Add bindings to allow creating multiple physical layouts that specify their key's physical attributes, and the matching matrix transform and dependant kscan to use. * Synthesize a basic physical layout if none specified, for backwards compatibility. * Update matrix transform API to explicitly pass in the selected transform to the API instead of using a fixed chosen transform. * Move kscan subscription and handling into the physical layout code, so that selecting a different physical layout at runtime can also use the correct kscan instance. * Add `physical_layouts.dtsi` file to include so you can use the pre-configured `&key_physical_attrs` for adding you layout keys.
This commit is contained in:
committed by
Pete Johanson
parent
80173f8ea3
commit
c5cca5b34f
@@ -6,4 +6,16 @@
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#pragma once
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int32_t zmk_matrix_transform_row_column_to_position(uint32_t row, uint32_t column);
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#include <zephyr/sys/util.h>
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typedef const struct zmk_matrix_transform *zmk_matrix_transform_t;
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#define ZMK_MATRIX_TRANSFORM_DEFAULT_EXTERN() \
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extern const struct zmk_matrix_transform zmk_matrix_transform_default
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#define ZMK_MATRIX_TRANSFORM_EXTERN(node_id) \
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extern const struct zmk_matrix_transform _CONCAT(zmk_matrix_transform_, node_id)
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#define ZMK_MATRIX_TRANSFORM_T_FOR_NODE(node_id) &_CONCAT(zmk_matrix_transform_, node_id)
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int32_t zmk_matrix_transform_row_column_to_position(zmk_matrix_transform_t mt, uint32_t row,
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uint32_t column);
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