forked from kofal.net/zmk
feat(keymap): Add binding get/set, layer movement
* Add keymap API for getting/setting a bindings in keymap layers. * Add layer move support via intemediary ordering array. * Add settings storage for keymap changes.
This commit is contained in:
committed by
Pete Johanson
parent
0f972f1cc3
commit
c8c19598a7
9
app/include/linker/zmk-rpc-subsystem-settings-reset.ld
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9
app/include/linker/zmk-rpc-subsystem-settings-reset.ld
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@@ -0,0 +1,9 @@
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/*
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* Copyright (c) 2024 The ZMK Contributors
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*
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* SPDX-License-Identifier: MIT
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*/
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#include <zephyr/linker/linker-defs.h>
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ITERABLE_SECTION_ROM(zmk_rpc_subsystem_settings_reset, 4)
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@@ -12,17 +12,63 @@
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#define ZMK_KEYMAP_LAYERS_LEN \
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(DT_FOREACH_CHILD(DT_INST(0, zmk_keymap), ZMK_LAYER_CHILD_LEN_PLUS_ONE) 0)
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/**
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* @brief A layer ID is a stable identifier to refer to a layer, regardless of ordering.
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*/
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typedef uint8_t zmk_keymap_layer_id_t;
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/**
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* @brief A way to return/reference a missing or invalid layer ID
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*/
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#define ZMK_KEYMAP_LAYER_ID_INVAL UINT8_MAX
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/**
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* @brief A layer index is a identifier to refer layer at a particular position in the order.
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*/
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typedef uint8_t zmk_keymap_layer_index_t;
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typedef uint32_t zmk_keymap_layers_state_t;
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uint8_t zmk_keymap_layer_default(void);
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zmk_keymap_layer_id_t zmk_keymap_layer_index_to_id(zmk_keymap_layer_index_t layer_index);
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zmk_keymap_layer_id_t zmk_keymap_layer_default(void);
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zmk_keymap_layers_state_t zmk_keymap_layer_state(void);
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bool zmk_keymap_layer_active(uint8_t layer);
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uint8_t zmk_keymap_highest_layer_active(void);
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int zmk_keymap_layer_activate(uint8_t layer);
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int zmk_keymap_layer_deactivate(uint8_t layer);
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int zmk_keymap_layer_toggle(uint8_t layer);
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int zmk_keymap_layer_to(uint8_t layer);
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const char *zmk_keymap_layer_name(uint8_t layer);
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bool zmk_keymap_layer_active(zmk_keymap_layer_id_t layer);
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zmk_keymap_layer_id_t zmk_keymap_highest_layer_active(void);
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int zmk_keymap_layer_activate(zmk_keymap_layer_id_t layer);
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int zmk_keymap_layer_deactivate(zmk_keymap_layer_id_t layer);
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int zmk_keymap_layer_toggle(zmk_keymap_layer_id_t layer);
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int zmk_keymap_layer_to(zmk_keymap_layer_id_t layer);
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const char *zmk_keymap_layer_name(zmk_keymap_layer_id_t layer);
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const struct zmk_behavior_binding *zmk_keymap_get_layer_binding_at_idx(zmk_keymap_layer_id_t layer,
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uint8_t binding_idx);
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int zmk_keymap_set_layer_binding_at_idx(zmk_keymap_layer_id_t layer, uint8_t binding_idx,
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const struct zmk_behavior_binding binding);
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#if IS_ENABLED(CONFIG_ZMK_KEYMAP_LAYER_REORDERING)
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int zmk_keymap_add_layer(void);
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int zmk_keymap_remove_layer(zmk_keymap_layer_index_t index);
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int zmk_keymap_restore_layer(zmk_keymap_layer_id_t id, zmk_keymap_layer_index_t at_index);
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int zmk_keymap_move_layer(zmk_keymap_layer_index_t start_idx, zmk_keymap_layer_index_t dest_idx);
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int zmk_keymap_set_layer_name(zmk_keymap_layer_id_t id, const char *name, size_t size);
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#endif
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/**
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* @brief Check if there are any unsaved keymap changes.
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*
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* @retval 0 if there are no changes.
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* @retval 1 if there are changes.
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*/
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int zmk_keymap_check_unsaved_changes(void);
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int zmk_keymap_save_changes(void);
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int zmk_keymap_discard_changes(void);
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int zmk_keymap_reset_settings(void);
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int zmk_keymap_position_state_changed(uint8_t source, uint32_t position, bool pressed,
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int64_t timestamp);
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@@ -40,4 +40,5 @@ int zmk_physical_layouts_check_unsaved_selection(void);
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int zmk_physical_layouts_save_selected(void);
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int zmk_physical_layouts_revert_selected(void);
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int zmk_physical_layouts_get_position_map(uint8_t source, uint8_t dest, uint32_t *map);
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int zmk_physical_layouts_get_position_map(uint8_t source, uint8_t dest, size_t map_size,
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uint32_t map[map_size]);
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@@ -56,6 +56,12 @@ struct zmk_rpc_subsystem_handler {
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enum zmk_studio_rpc_handler_security security;
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};
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typedef int (*zmk_rpc_subsystem_settings_reset_func)(void);
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struct zmk_rpc_subsystem_settings_reset {
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zmk_rpc_subsystem_settings_reset_func callback;
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};
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/**
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* @brief Generate a "meta" subsystem response indicating an "empty" response to an RPC request.
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*/
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@@ -103,6 +109,14 @@ struct zmk_rpc_subsystem_handler {
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.security = _security, \
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};
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#define ZMK_RPC_SUBSYSTEM_SETTINGS_RESET(prefix, _callback) \
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STRUCT_SECTION_ITERABLE(zmk_rpc_subsystem_settings_reset, _##prefix##_settings_reset) = { \
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.callback = _callback, \
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};
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#define ZMK_RPC_SUBSYSTEM_SETTINGS_RESET_FOREACH(_var) \
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STRUCT_SECTION_FOREACH(zmk_rpc_subsystem_settings_reset, _var)
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/**
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* @brief Create a zmk_studio_Notification struct for the given subsystem and type, including
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initialization of the inner fields.
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