forked from kofal.net/zmk
(feature) Add &to keycode/behavior (#489)
feat(behaviors): Add `&to` behavior to switch to a layer.
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38
app/src/behaviors/behavior_to_layer.c
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38
app/src/behaviors/behavior_to_layer.c
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/*
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* Copyright (c) 2020 The ZMK Contributors
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*
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* SPDX-License-Identifier: MIT
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*/
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#define DT_DRV_COMPAT zmk_behavior_to_layer
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#include <device.h>
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#include <drivers/behavior.h>
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#include <logging/log.h>
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#include <zmk/keymap.h>
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#include <zmk/behavior.h>
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LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
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static int behavior_to_init(const struct device *dev) { return 0; };
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static int to_keymap_binding_pressed(struct zmk_behavior_binding *binding,
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struct zmk_behavior_binding_event event) {
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LOG_DBG("position %d layer %d", event.position, binding->param1);
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return zmk_keymap_layer_to(binding->param1);
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}
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static int to_keymap_binding_released(struct zmk_behavior_binding *binding,
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struct zmk_behavior_binding_event event) {
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LOG_DBG("position %d layer %d", event.position, binding->param1);
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return 0;
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}
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static const struct behavior_driver_api behavior_to_driver_api = {
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.binding_pressed = to_keymap_binding_pressed,
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.binding_released = to_keymap_binding_released,
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};
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DEVICE_AND_API_INIT(behavior_to, DT_INST_LABEL(0), behavior_to_init, NULL, NULL, APPLICATION,
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CONFIG_KERNEL_INIT_PRIORITY_DEFAULT, &behavior_to_driver_api);
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