refactor(behaviors): Convert state dependent params.

* Allow each behavior to map a relative binding, e.g. "toggle",
  to an absolute one, e.g. "on", before being invoked.
This commit is contained in:
Pete Johanson
2021-01-20 11:00:38 -05:00
parent bb2c478af9
commit e6f168d6df
4 changed files with 79 additions and 5 deletions

View File

@@ -153,7 +153,9 @@ const char *zmk_keymap_layer_label(uint8_t layer) {
}
int zmk_keymap_apply_position_state(int layer, uint32_t position, bool pressed, int64_t timestamp) {
struct zmk_behavior_binding *binding = &zmk_keymap[layer][position];
// We want to make a copy of this, since it may be converted from
// relative to absolute before being invoked
struct zmk_behavior_binding binding = zmk_keymap[layer][position];
const struct device *behavior;
struct zmk_behavior_binding_event event = {
.layer = layer,
@@ -162,19 +164,25 @@ int zmk_keymap_apply_position_state(int layer, uint32_t position, bool pressed,
};
LOG_DBG("layer: %d position: %d, binding name: %s", layer, position,
log_strdup(binding->behavior_dev));
log_strdup(binding.behavior_dev));
behavior = device_get_binding(binding->behavior_dev);
behavior = device_get_binding(binding.behavior_dev);
if (!behavior) {
LOG_DBG("No behavior assigned to %d on layer %d", position, layer);
return 1;
}
int err = behavior_keymap_binding_convert_central_state_dependent_params(&binding, event);
if (err) {
LOG_ERR("Failed to convert relative to absolute behavior binding (err %d)", err);
return err;
}
if (pressed) {
return behavior_keymap_binding_pressed(binding, event);
return behavior_keymap_binding_pressed(&binding, event);
} else {
return behavior_keymap_binding_released(binding, event);
return behavior_keymap_binding_released(&binding, event);
}
}