forked from kofal.net/zmk
* feat(mouse): Add mouse move and scroll support
* Use Zephyr input subsystem for all pointers.
* Input processors for modifying events, e.g. scaling, swapping
codes, temporary (mouse) layers, etc.
* Mouse move/scroll behaviors.
* Infrastructure in place for physical pointer input devices.
* feat: Add input split support.
* docs: Add initial pointer docs.
---------
Co-authored-by: Cem Aksoylar <caksoylar@users.noreply.github.com>
Co-authored-by: Alexander Krikun <krikun98@gmail.com>
Co-authored-by: Robert U <urob@users.noreply.github.com>
Co-authored-by: Shawn Meier <ftc@users.noreply.github.com>
Co-authored-by: Chris Andreae <chris@andreae.gen.nz>
Co-authored-by: Anant Thazhemadam <47104651+thazhemadam@users.noreply.github.com>
Co-authored-by: Erik Tollerud <erik.tollerud@gmail.com>
Co-authored-by: Nicolas Munnich <98408764+Nick-Munnich@users.noreply.github.com>
51 lines
1.9 KiB
C
51 lines
1.9 KiB
C
/*
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* Copyright (c) 2024 The ZMK Contributors
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*
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* SPDX-License-Identifier: MIT
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*/
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#include <zephyr/kernel.h>
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#include <zephyr/logging/log.h>
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#include <zmk/ble.h>
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#include <zmk/endpoints.h>
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#include <zmk/pointing/resolution_multipliers.h>
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LOG_MODULE_DECLARE(zmk, CONFIG_ZMK_LOG_LEVEL);
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static struct zmk_pointing_resolution_multipliers multipliers[ZMK_ENDPOINT_COUNT];
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struct zmk_pointing_resolution_multipliers
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zmk_pointing_resolution_multipliers_get_current_profile(void) {
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return zmk_pointing_resolution_multipliers_get_profile(zmk_endpoints_selected());
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}
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struct zmk_pointing_resolution_multipliers
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zmk_pointing_resolution_multipliers_get_profile(struct zmk_endpoint_instance endpoint) {
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const int profile = zmk_endpoint_instance_to_index(endpoint);
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return multipliers[profile];
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}
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void zmk_pointing_resolution_multipliers_set_profile(struct zmk_pointing_resolution_multipliers m,
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struct zmk_endpoint_instance endpoint) {
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int profile = zmk_endpoint_instance_to_index(endpoint);
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// This write is not happening on the main thread. To prevent potential data races, every
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// operation involving hid_indicators must be atomic. Currently, each function either reads
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// or writes only one entry at a time, so it is safe to do these operations without a lock.
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multipliers[profile] = m;
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}
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void zmk_pointing_resolution_multipliers_process_report(
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struct zmk_hid_mouse_resolution_feature_report_body *report,
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struct zmk_endpoint_instance endpoint) {
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struct zmk_pointing_resolution_multipliers vals = {
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.wheel = report->wheel_res,
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.hor_wheel = report->hwheel_res,
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};
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zmk_pointing_resolution_multipliers_set_profile(vals, endpoint);
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LOG_DBG("Update resolution multipliers: endpoint=%d, wheel=%d, hor_wheel=%d",
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endpoint.transport, vals.wheel, vals.hor_wheel);
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}
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