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docs: Fix typos and inconsistent spellings (#1079)
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@@ -26,7 +26,7 @@ From here on, building and flashing ZMK should all be done from the `app/` subdi
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cd app
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```
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To build for your particular keyboard, the behaviour varies slightly depending on if you are building for a keyboard with
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To build for your particular keyboard, the behavior varies slightly depending on if you are building for a keyboard with
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an onboard MCU, or one that uses an MCU board addon.
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### Keyboard (Shield) + MCU Board
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@@ -100,7 +100,7 @@ Boards and shields should document the sets of hardware features found on them u
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The `siblings` array is used to identify multiple hardware items designed to be used together as one logical device. Right now, that primarily is used to identify the two halves of a split keyboard, but future enhancements will include more complicated and flexible combinations.
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The array should contrain the complete harware IDs of the siblings that combine in the logical device, e.g. with the `corne.zmk.yml` file:
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The array should contain the complete hardware IDs of the siblings that combine in the logical device, e.g. with the `corne.zmk.yml` file:
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```yaml
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id: corne
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@@ -360,7 +360,7 @@ The two `#include` lines at the top of the keymap are required in order to bring
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Further documentation on behaviors and bindings is forthcoming, but a summary of the current behaviors you can bind to key positions is as follows:
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- `kp` is the "key press" behavior, and takes a single binding argument of the key code from the 'keyboard/keypad" HID usage table.
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- `mo` is the "momentary layer" behaviour, and takes a single binding argument of the numeric ID of the layer to momentarily enable when that key is held.
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- `mo` is the "momentary layer" behavior, and takes a single binding argument of the numeric ID of the layer to momentarily enable when that key is held.
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- `trans` is the "transparent" behavior, useful to be place in higher layers above `mo` bindings to be sure the key release is handled by the lower layer. No binding arguments are required.
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- `mt` is the "mod-tap" behavior, and takes two binding arguments, the modifier to use if held, and the keycode to send if tapped.
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