refactor(keymaps): Rename layer label to "display-name"

Changed the property used to define a layer name for displays from
"label" (which affects other things in Zephyr and is deprecated) to
"display-name". (It cannot be named simply "name", because that has
special meaning in newer versions of the devicetree compiler.)

"label" is still supported as a fallback, so no changes need to be made
to existing keymaps.
This commit is contained in:
Joel Spadin
2023-10-06 20:04:41 -05:00
parent ba5637fdef
commit d4e8dee444
18 changed files with 51 additions and 44 deletions

View File

@@ -52,7 +52,7 @@ static uint8_t _zmk_keymap_layer_default = 0;
#endif /* ZMK_KEYMAP_HAS_SENSORS */
#define LAYER_LABEL(node) DT_PROP_OR(node, label, NULL)
#define LAYER_NAME(node) DT_PROP_OR(node, display_name, DT_PROP_OR(node, label, NULL))
// State
@@ -65,7 +65,7 @@ static struct zmk_behavior_binding zmk_keymap[ZMK_KEYMAP_LAYERS_LEN][ZMK_KEYMAP_
DT_INST_FOREACH_CHILD_SEP(0, TRANSFORMED_LAYER, (, ))};
static const char *zmk_keymap_layer_names[ZMK_KEYMAP_LAYERS_LEN] = {
DT_INST_FOREACH_CHILD_SEP(0, LAYER_LABEL, (, ))};
DT_INST_FOREACH_CHILD_SEP(0, LAYER_NAME, (, ))};
#if ZMK_KEYMAP_HAS_SENSORS
@@ -145,7 +145,7 @@ bool is_active_layer(uint8_t layer, zmk_keymap_layers_state_t layer_state) {
return (layer_state & BIT(layer)) == BIT(layer) || layer == _zmk_keymap_layer_default;
}
const char *zmk_keymap_layer_label(uint8_t layer) {
const char *zmk_keymap_layer_name(uint8_t layer) {
if (layer >= ZMK_KEYMAP_LAYERS_LEN) {
return NULL;
}